AD&D Dwarven Word List

This Dwarven dictionary is from TSR's "Dwarves Deep" FR11 dungeon module accessory.

(Most graciously supplied by Clan AxePeak.  Special thanks to it's creators, Nystramo, Patrocious, and Dwyvyrn. )

A
ae: gold
aelin: gold-work
agland: sword
alagh: battle-glory, valor
ar: to cut, slash, or lay open
arglar: to butcher; "a proper arglary" means a proper butchering, or a good fight, and is often used to describle vicious struggles with orcs
arau: great, huge, gigantic
auraglor: sea, ocean (literally, 'great lake')

B
barak: backbone, strength, shield
bedorn: disbelief, lies, mistakes, exaggeration, distortion
beldarak: treachery (hence, "beldarakin" means treacherous beings)
burakin: way through, passage

C
calass: thief, miscreant, untrustworthy one
caurak: cavern (large size, underground only)
corl: to kill
coral: killer

D
daern: familiar, known (place, feature, or being)
dauble: treasure or valuable (plural "daubles")
deladar: to descend, go down (hence, "deladaraugh" means to die in battle, literally, 'to go down to the death')
delvar: to dig (hence, "delve" means a digging; mine; tunnel; or underhome)
donnar: metal ore
dunglor: underground lake
dunlur: underground river

E
endar: cave (surface world; one not linked to extensive underways)

F
faern: home
findar: good luck, good fortune, favorable chances

G
glor: lake
gordul: gods forfend, or gods, look at this! (an oath of amazement or dis-pair)
glander: gems, including uncut natural stones

H
halaur: gift
hurnden: payment

I
ilith: deal, agreement, trust of one's word of honor

J
jargh: jokester, idiot (often applied to halflings)

K
kuldjargh: a berserker, or one who is reckless in any battle (literally, "axe-idiot")
kuld: axe
kuldar: warrior (literally, "axe-cutter")

L
levasst: passage linking surface to underground
lhar: gap, (mountain) pass
llargh: loose stone, bad to work or unsafe
lur: river, creek, stream
llur: large (wide) river
lurgh: marsh, fen
lurmurk: bog, muskeg (concealed waters)

M
morndin: peak, height (especially of mountains, but sometimes used to speaK of high ledges, ranks of individuals, or tall creatures)
mrin: to climb (hence, "mrinding" means climbing)
mur: to disagree (hence, "murmel" means to argue, debate)
murmelings: arguments, criticism, words of dissention)

N
norogh: monsters, evil or dangerous beings or forces (especially unknown or unidentified)
noror: enemies (known)
noroth: enemy land, area, or lair (plural is "norothin")

O
ol: magic, magical power or items ("olara" refers to natural magic, not used or influenced by beings)
olor: world, all lands, the entire territory of Toril seen by, and known to the dwarves

P
parlyn: clothing, especially usual or expected (proper or fitting) adornment

R
raugh: death, an ending, it's over (especially feuds or love-affairs)
rrin: over, above
rorn: destruction, devastation, war (thus, "rorntyn" means battlefield)
rune: familiar, known
runedar: home, familiar place, haven

S
sabrak: crack, flaw
samman: trusted friend, shield-brother (battle companion)
samryn: trustworthy, honest, honorable, or favorable
sargh: disgusting thing or occurrence; filth; orcs or orc-work
sonn: good stone
splendarr: bright, shining, beautiful, hopeful

T
taerin: love (true love, 'deep' love)
thalorn: kindness, caring, good deed
tharn: love, lust (hence "aetharn" means gold-lust)
thord: bone ("thorden" means bones)
thork: death, excrement, decay, carrion
thudul: fate, doom, ill luck, or (spoken in irony) everyday cheery tidings or good fortune
tindul: clumsiness, clumsy work (especially smithcraft)
tor: hill, knoll (especially if bare rock in places, smaller than a mountain or krag)
torst: adventure, fun, welcomed danger
tyn: field, open place (aboveground)

U
ultok: meeting-place, coming together, rendezvous
ultokrinlur: ford (literally 'meeting place over river')
undivver: hope, future plan, strategy

V
veltel: romance, courtship, social games and manners
vallahir: mountain-meadow (high valley, especially a 'hanging valley' or alpine plateau)
vudd: wood, forest
vruden: wood (thus, "vrudenla" means wooden or of wood)

W
wurgym: ugliness, uglu thing or being
wurlur: current, racing water (danger)
wurn: water (especially useful or drinking water)

X
xoth: knowledge (especially dwarf-lore and secret or special knowledge)
under: secrets, dark deeds, or treasure-talk

Y
yaugh: a climb (thus: "yaughadar" means stairs or steps, "yauthlin" means rope, "yauthmair" means handholds or no clear way, and "yauthtil" means an elevator (if magical it is an "olyauthil")

Z
zander: adventurer, rogue, foolish youth, happy-go-lucky or reckless being



A
above (over):
rrin
adventure (fun, welcomed danger):
torst
adventurer (as in; rogue, foolish youth, happy-go-lucky or reckless being):
zander
arguments (criticism, words of dissention):
murmelings
axe:
kuld

B
backbone (strength, shield):
barak
battle-glory:
alagh
battlefield:
rorntyn
beautiful (shining, bright, hopeful):
splendarr
below (as in 'under'or underground):
dun
berserker (or one who is reckless in battle):
kuldjargh (literally 'axe-idiot')
bog (muskeg, concealed waters):
lurmurk
bone:
thord; 'thorden' means bones.
bright (shining, beautiful, hopeful):
splendarr
butcher (to butcher):
arglar; "a proper arglary" means a proper butchering, or a good fight, and is often used to describle vicious struggles with orcs.

C
cave:
endar (surface world; one not linked to extensive underways)
cavern (large size, underground only):
caurak
climb (as in 'a climb'):
yaugh (thus: "yaughadar" means stairs or steps, "yauthlin" means rope, "yauthmair" means handholds or no clear way, and "yauthtil" means an elevator (if magical it is an "olyauthil")climb (as in 'to climb'): mrin; hence, "mrinding" means climbing.
clothing (especially usual or expected (proper or fitting) adornment):
parlyn
clumsiness, clumsy work (especially smithcraft):
tindul
crack, flaw:
sabrak
creek (river, stream):
lur
criticism (arguments, words of dissention):
murmelings
current (racing water (danger)):
wurlur
cut (to cut or lay open):
ar

D
deal (agreement, trust of one's word of honor):
ilith
death (an ending, it's over (especially feuds or love-affairs)):
raugh
death (excrement, decay, carrion):
thork
descend (to go down):
deladar; hence, "deladaraugh" means to die in battle, (literally, 'to go down to the death').
destruction (devastation, war):
rorn; thus, 'rorntyn' means battlefield.
dig (as in 'to dig'):
delvar hence, "delve" means a digging; mine; tunnel; or underhome.
disagree (as in 'to disagree'):
mur; hence, "murmel" means to argue, debate.
disbelief (lies, mistakes, exaggeration, distortion):
bedorn
disgusting thing or occurrence; filth; orcs or orc-work:
sargh
distrotion (disbelief, mistakes, exaggeration, lies):
bedorn
doom (fate, ill luck, or if spoken in irony, everyday cheery tidings or good fortune):
thudul

E
elevator:
yauthtil
enemies (as in known enimies):
noror
enemy land, area, or lair:
noroth; (plural is "norothin")
evil or dangerous beings or force:
norogh
exaggeration (disbelief, mistakes, lies, distortion):
bedorn

F
familiar (known place, feature, or being):
daern
familiar (known):
rune
fate (doom, ill luck, or if spoken in irony, everyday cheery tidings or good fortune):
thudul
fen (marsh):
lurgh
field (open place aboveground):
tyn
filth; orcs or orc-work:
sargh
flaw, crack:
sabrak
ford:
rinlur; hence 'ultokrinlur' is literally 'meeting place over river'.
forest (as in woods):
vudd
friend (trusted shield-brother or battle companion):
samman
from:
ar
fun (adventure, welcomed danger):
torst

G
gap (mountain pass):
lhar
gems (including uncut natural stones):
glander
gift:
halaur
gigantic (great, huge):
arau
gods forfend (or 'gods, look at this!'):
gordul (an oath of amazement or dis-pair)
gold-work:
aelin
gold:
ae
good luck (good fortune, favorable chances):
findar
good stone:
sonn
great (huge, gigantic):
arau

H
handholds:
yauthmair
haven (familiar place):
runedar
hill, knoll (especially if bare rock in places, smaller than a mountain or krag):
tor
home (familiar place, haven):
runedar
home:
faern
honest (honorable, trustworty):
samryn
hope (future plan, strategy):
undivver
huge (great, gigantic):
arau

J
jokester, idiot (often applied to halflings):
jargh

K
kill (as in 'to kill'):
corl
killer:
coral
kin: samman
kindness (caring, good deed):
thalorn
knowledge (especially dwarf-lore and secret or special knowledge):
xoth
known (familiar):
rune

L
lake:
glor
large (wide) river:
llur
lay open:
ar
lies (disbelief, mistakes, exaggeration, distortion):
bedorn
loose stone (bad to work or unsafe):
llargh
love (as in 'lust'):
tharn; hence 'aetharn' means gold-lust
love (true love, 'deep' love):
taerin
lust:
tharn; hence 'aetharn' means gold-lust

M
magic, magical power or items:
ol; "olara" refers to natural magic, not used or influenced by beings.
marsh (fen):
lurgh
meeting-place (coming together, rendezvous):
ultok
metal ore:
donnar
miscreant (untrustworthy one):
calass
mistakes (disbelief, lies, exaggeration, distortion):
bedorn
monsters (evil or dangerous beings or force):
norogh (especially unknown or unidentified)
mountain-meadow (high valley, especially a 'hanging valley' or alpine plateau):
vallahir
muskeg (bog, concealed waters):
lurmurk

N
over (above):
rrin

P
pass (mountain pass or gap):
lhar
passage linking surface to underground:
levasst
passageway (passage way through):
burakin
payment:
hurnden
peak, height:
morndin; especially of mountains, but sometimes used to speak of high ledges, ranks of individuals, or tall creatures.
plan (strategy, hope):
undivver

R
reckless (as in reckless being, foolish youth, rogue):
zander
reckless in battle(or a berserker):
kuldjargh (literally 'axe-idiot')
rendezvous (meeting-place):
ultok
river (creek, stream):
lur (llur 'wide river')
rogue (foolish youth, happy-go-lucky or reckless being): zander
romance (courtship, social games and manners): veltel
rope (as in climbing rope): yauthlin

S
sea (ocean):
auraglor (literally, 'great lake')
secrets (dark deeds, or treasure-talk):
xunder
shield (backbone strength):
barak
shield-brother:
samman; usually refering to another dwarf.
shining (bright, beautiful, hopeful):
splendarr
slash, or lay open:
ar
stairs, steps:
yaughadar
strategy (future plan, hope):
undivver
stream (creek, river):
lur
strength (backbone, shield):
barak
sword:
agland

T
thief (miscreant, untrustworthy one):
calass
treachery:
beldarak; hence, "beldarakin" means treacherous beings.
treasure or valuable (plural "
daubles"): dauble
trustworthy (honest, honorable, or favorable):
samryn

U
ugliness (uglu thing or being):
wurgym
underground lake:
dunglor
underground river:
dunlur
untrustworthy (miscreant):
calass

V
valor:
alagh

W
warrior:
kuldar (literally, 'axe-cutter')
water (especially useful or drinking water):
wurn
wood (as in forest):
vudd
wood:
vruden; thus, 'vrudenla' means wooden or of wood.
world (all lands, all of Toril seen by, and known to the dwarves):
olor"